Resume

View PDF Download PDF

Quentin T. Smith

Technical Level Designer · Gameplay Programmer

Technical level designer who builds modular, intuitive tools, systems, and worlds. Designed 15 of 16 levels for Insanitation, an upcoming 4-player party game on Steam, plus the gameplay systems behind them.

Professional Experience

If It Works Studio LLC — Round Rock, TXAug 2024 – Present

Founding Member · Lead Level Designer & Programmer

Insanitation, a 4-player competitive party game (Cats vs. Keepers) for PC/Steam (Unity/C#), built by an 8-person team.

  • Designed 15 of the game’s 16 levels: the tutorial, Crazy Cat Lady’s Apartment, Basement, Cat Cafe, Outside, Hotel, and 9 variants. Owned layout, player flow, and pacing from graybox to playable; directed the art team through final polish.
  • Engineered a weighted variant selection system that raises each variant’s odds every time it’s skipped, reducing repeat layouts across 3 maps with 4 layouts each.
  • Built a controller-aware input prompt system that displays the correct keybinding icons across 4 input types: mouse, keyboard, Xbox, and PlayStation.
  • Led 40+ playtests and iterated on level layouts and systems from player feedback.
  • Co-founded the studio’s LLC in January 2025.

Game Projects

Free Rider — Lead Programmer & Level DesignerNov 2023 – Aug 2024

3D third-person free-skating experience · Capstone project

  • Led 3 programmers on a 5-person core team, integrating assets and mechanics across a 15-person cross-discipline team.
  • Rebuilt player movement from twin-stick to single-stick momentum controls when realistic physics clashed with the game’s relaxed tone.
  • Built modular hazard and detection systems with 5 hazard types (leaves, rubble, oil, water, sand), each affecting movement and status.
Oinkyuza Collection — Level Designer1 month

Narrative level · Three Little Pigs retold · Solo project

  • Designed a narrative level casting the player as the Big Bad Wolf, a loan shark collecting debts from three hog brothers across a cyberpunk city.
  • Guided players to the hotel finale through key-gated paths, combat encounters, and NPC conversations that tell the story through the space.

Additional Experience

Substitute Teacher — Round Rock ISD, Round Rock, TXDec 2024 – Present
  • Taught 6th grade CTE Technology Applications to 75 students across multiple classes as sole instructor for 1 month, adjusting pacing and handling all instruction and grading.
  • Designed a weekly incentive system to boost student engagement and behavior.
Customer Service2020 – 2024

H-E-B · Freddy’s Frozen Custard & Steakburgers · Tumble 22

  • Served high-volume customers on teams of 10+ across 3 employers over 4 years.

Skills

Languages & EnginesC# · JavaScript · Unity
ToolsProBuilder · Visual Studio · VS Code · GitHub · Unity DevOps · Cinemachine · Trello · Miro · Maya · 3ds Max · Adobe Creative Suite
Design & EngineeringLevel Design · Graybox & Blockout · Player Flow & Pacing · Playtesting · Systems & Tools Design · Object-Oriented Programming · Code & Process Optimization · Version Control
CollaborationProject & Team Management · Mentoring

Education

Austin Community College

A.A.S., Game Design

3.98 GPA · 2021 – 2024

Honors

Partner of the Month

H-E-B · Outstanding work & service

5+ Manager Commendations

H-E-B · Excellent customer service