Quentin T. Smith
Technical Level Designer · Gameplay ProgrammerTechnical level designer who builds modular, intuitive tools, systems, and worlds. Designed 15 of 16 levels for Insanitation, an upcoming 4-player party game on Steam, plus the gameplay systems behind them.
Professional Experience
If It Works Studio LLC — Round Rock, TXAug 2024 – Present
Founding Member · Lead Level Designer & Programmer
Insanitation, a 4-player competitive party game (Cats vs. Keepers) for PC/Steam (Unity/C#), built by an 8-person team.
- Designed 15 of the game’s 16 levels: the tutorial, Crazy Cat Lady’s Apartment, Basement, Cat Cafe, Outside, Hotel, and 9 variants. Owned layout, player flow, and pacing from graybox to playable; directed the art team through final polish.
- Engineered a weighted variant selection system that raises each variant’s odds every time it’s skipped, reducing repeat layouts across 3 maps with 4 layouts each.
- Built a controller-aware input prompt system that displays the correct keybinding icons across 4 input types: mouse, keyboard, Xbox, and PlayStation.
- Led 40+ playtests and iterated on level layouts and systems from player feedback.
- Co-founded the studio’s LLC in January 2025.
Game Projects
Free Rider — Lead Programmer & Level DesignerNov 2023 – Aug 2024
3D third-person free-skating experience · Capstone project
- Led 3 programmers on a 5-person core team, integrating assets and mechanics across a 15-person cross-discipline team.
- Rebuilt player movement from twin-stick to single-stick momentum controls when realistic physics clashed with the game’s relaxed tone.
- Built modular hazard and detection systems with 5 hazard types (leaves, rubble, oil, water, sand), each affecting movement and status.
Oinkyuza Collection — Level Designer1 month
Narrative level · Three Little Pigs retold · Solo project
- Designed a narrative level casting the player as the Big Bad Wolf, a loan shark collecting debts from three hog brothers across a cyberpunk city.
- Guided players to the hotel finale through key-gated paths, combat encounters, and NPC conversations that tell the story through the space.
Additional Experience
Substitute Teacher — Round Rock ISD, Round Rock, TXDec 2024 – Present
- Taught 6th grade CTE Technology Applications to 75 students across multiple classes as sole instructor for 1 month, adjusting pacing and handling all instruction and grading.
- Designed a weekly incentive system to boost student engagement and behavior.
Customer Service2020 – 2024
H-E-B · Freddy’s Frozen Custard & Steakburgers · Tumble 22
- Served high-volume customers on teams of 10+ across 3 employers over 4 years.
Skills
Languages & EnginesC# · JavaScript · Unity
ToolsProBuilder · Visual Studio · VS Code · GitHub · Unity DevOps · Cinemachine · Trello · Miro · Maya · 3ds Max · Adobe Creative Suite
Design & EngineeringLevel Design · Graybox & Blockout · Player Flow & Pacing · Playtesting · Systems & Tools Design · Object-Oriented Programming · Code & Process Optimization · Version Control
CollaborationProject & Team Management · Mentoring
Education
Austin Community College
A.A.S., Game Design
3.98 GPA · 2021 – 2024
Honors
Partner of the Month
H-E-B · Outstanding work & service
5+ Manager Commendations
H-E-B · Excellent customer service