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Quentin Smith | Portfolio

Free Rider
( Capstone Project )
A relaxing 3D third person game with elements of exploration built in the Unity game engine. Explore the alternate San-Francisco inspired city as Jun, a red panda, skating through on her free skates.
A relaxing 3D third person game with elements of exploration built in the Unity game engine. Explore the alternate San-Francisco inspired city as Jun, a red panda, skating through on her free skates.

Endless Nightmare
( Individual Project )
A tense 3D isometric wave shooter with RPG elements built in the Unity game engine. Fight against the hordes of cuddly creatures & try to survive the night.
A tense 3D isometric wave shooter with RPG elements built in the Unity game engine. Fight against the hordes of cuddly creatures & try to survive the night.

A-B Factory Level
( Individual Project )
A Factory motif inspired level using techniques taught by Level Designer Rich Wilson ( Level & Quest Designer For Games Such As Dishonored & Prey ).
Explore a factory finding keys, riding moving platforms & conveyor belts, & dodging hazards to escape alive.
A Factory motif inspired level using techniques taught by Level Designer Rich Wilson ( Level & Quest Designer For Games Such As Dishonored & Prey ).
Explore a factory finding keys, riding moving platforms & conveyor belts, & dodging hazards to escape alive.

Oinkyuza Collection
( Individual Project )
A Narrative Focused Level Based On The Three Little Pigs. In this level you play as the Big Bad Wolf working as a loan shark collecting from the three hog brothers.
Explore a cyberpunk-eque city finding keys, fighting enemies, & talk with NPC's to reach the hotel.
A Narrative Focused Level Based On The Three Little Pigs. In this level you play as the Big Bad Wolf working as a loan shark collecting from the three hog brothers.
Explore a cyberpunk-eque city finding keys, fighting enemies, & talk with NPC's to reach the hotel.

Night Forest
( Individual Project )
A brief & short level design exercise focusing on leading players with design tactics rather than boxing them into a rigid path.
A brief & short level design exercise focusing on leading players with design tactics rather than boxing them into a rigid path.
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