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Night Forest

Night Forest Shot 01.png

Project Goal

Project Role

 Level Designer

Tools Used

Unity

Target Platform

Windows PC

Duration

2 Weeks

Language

C#

1

Create A Level Around A Twisted Narrative Premise

Team Size

Overview

( Individual Project )

I created this level, although short, in the Fall of 2022, as an exercise & test of my skills to gauge how far I'd come.

The goal was to test my accuracy & ability in guiding players without forcing them into a rigid path - utilizing level design tactics such as leading terrain, lighting, & landmarks ("weenies").  To that end I didn't create a map layout & adopted a more free-flow workflow.

Night Forest - Cabin

Night Forest Cabin

  The Cabin In The Woods - End Of Level

Night Forest - Full.png

Map View

A birds-eye view of the final map in its entirety 

Level Design Process

I began by creating the terrain, sculpting out all the big features, landmarks, & the path. To make the path more desirable to follow I varied the height - often choosing to lower the terrain rather than raise it - & painted a different material to further signify the change.

 

I then used an asset pack ( Lowpoly Environment  by Polytope Studio ) to decorate & flesh out the surrounding forest environment - rotating & scaling assets to break up repetitiveness.

 

Once that had been completed I applied post-processing effects, changed the skybox ( Fantasy Skybox by Render Knight ), & updated the lighting. Additionally adding in particle effects to simulate fireflies.

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